RESUME YAROSLAV GRABOVSKYY

Published Titles

Score International Baja 1000(Activision) Xbox360,PS2,PS3,Wii

Nitrobike WII,PS2(Ubisoft)

World Series of Poker 2008(Activision) Xbox360,PS2,PC,PS3,PSP

Tomb Raider Legends(Eidos) Xbox360,PS2

Medal Of Honor Pacific Aassault (EALA) PC

S.T.A.L.K.E.R.(THQ)PC

Freelancer(Microsoft)PC

Darkened Sky(Simon&Shuster) PC

Bumper Wars(Simon&Shuster) PC

Other Projects Involved
Equlibrium (Movie),SWAT5
 

Personal data:

 

Born: 06/22/1974

Objective:

 
Level designer, environment artist, texturer, character modeler

Contact information:

 

Phone cell: +18056129733

Web: www.dachgames.com

Qualifications and work history:

 

3D Art / Rendering Product Experience:

Discreet 3D Studio MAX, Maya

2D Paint:

Water color,Concept Art,Adobe PhotoShop,Macromedia MX2004

Systems: PC,PS2,XBOX360,PSP,WII,PS3

Education / Training:

 

1992 -1998 Ukraine Academy of arts,architectural department.

1998-2001 Post graduated student,Ukraine Academy of Arts

Has graduated in the year 2001 from the National Academy of Fine Arts
and Architecture and has completed the full course of higher education in
the specialized area of "Architecture of Buildings and Installations"
and been granted the qualification of Professional Architect-Designer and Teacher

Experience:
 

LEFT FIELD PRODUCTIONS Ventura,CA November 2008-March2009

Environment Artist

Wii Arena Environments

LEFT FIELD PRODUCTIONS Ventura,CA March 2007-September 2008

Concept\Environment artist

Score International Baja 1000 Xbox360,PS2,PS3,Wii

World Series of Poker 2008 Xbox360,PS2,PC,PS3,PSP

Nitrobike Wii,PS2

Porting levels to several platforms at the same time,Environment,Textures,Level design,Lighting(vertex and dynamic)Normal,diffuse,specular maps

Creating concepts for Casino,Hotels,Futuristic Worlds,Objects and xref placement,exporting levels after outsourcers

MADDOC Boston, Andover, MA May 2006-March 2007

Prototyping something that looks like S.W.A.T. 5 Xbox360,PC(project closed)

Unreal3/Shaders/Environments/lighting/Spec,Normal,Diffuse maps

CRYSTAL DYNAMICS Menlo Park ,CA April 2005-April 2006

Environment Artist

TOMB RAIDER LEGENDS PS2,Xbox360,PS3,PC3D Environment/Texture Artist /Level design/Lighting/Normal,diffuse,specular maps

cinematic lighting

Electronic Arts Los Angeles Playa Vista, Ca January 2004 - April 2005

3D Artist

MEDAL OF HONOR PA PC

Environments from original photos of WW2

Making levels, textures,and models

GSC-GAME World Kiev,Ukraine December2001 - December 2003

3D Environment/Texture Artist /Level design/Lighting

S.T.A.L.K.E.R. PC

PRIPYAT and Dead City for STALKER: lighting,design,textures,mesh

Bostonanimations Kiev Ukrain 1999 - Oct. 2001

3D Environment/Texture Artist/Concept Art

FREELANCER PC (Microsoft)

DARKENED SKY PC (Simon &Shuster)

BUMPER WARS PC (Simon &Shuster)

Modeling, Design, and Textures, 3D Levels for the Game

Concept art for towns and interiors

Pencil and than Photoshop drawings

Artist in Prague 1994-1998 Czech Republic

Water color