| RESUME
YAROSLAV GRABOVSKYY |
 |
| Published
Titles |
 |
Score International Baja 1000(Activision) Xbox360,PS2,PS3,Wii
Nitrobike WII,PS2(Ubisoft)
World Series of Poker 2008(Activision) Xbox360,PS2,PC,PS3,PSP
Tomb
Raider Legends(Eidos) Xbox360,PS2
Medal
Of Honor Pacific Aassault (EALA) PC
S.T.A.L.K.E.R.(THQ)PC Freelancer(Microsoft)PC
Darkened
Sky(Simon&Shuster) PC
Bumper
Wars(Simon&Shuster) PC |
Other
Projects Involved
Equlibrium (Movie),SWAT5 |
|
| Personal
data: |
|
Born: 06/22/1974
|
| Objective:
|
|
| Level designer, environment
artist, texturer, character modeler |
| Contact
information: |
|
Phone cell: +18056129733
Web: www.dachgames.com |
| Qualifications
and work history: |
|
3D
Art / Rendering Product Experience:
Discreet 3D Studio MAX, Maya
2D
Paint:
Water color,Concept Art,Adobe PhotoShop,Macromedia MX2004
Systems: PC,PS2,XBOX360,PSP,WII,PS3 |
| Education
/ Training: |
|
1992 -1998 Ukraine Academy of
arts,architectural department.
1998-2001 Post graduated student,Ukraine
Academy of Arts
Has graduated in the year 2001 from
the National Academy of Fine Arts
and Architecture and has completed the full course of higher education
in
the specialized area of "Architecture of Buildings and Installations"
and been granted the qualification of Professional Architect-Designer
and Teacher |
|
Experience:
|
|
LEFT FIELD PRODUCTIONS Ventura,CA November 2008-March2009
Environment Artist
Wii Arena Environments
LEFT FIELD PRODUCTIONS Ventura,CA
March 2007-September 2008
Concept\Environment artist Score International Baja 1000 Xbox360,PS2,PS3,Wii
World Series of Poker 2008 Xbox360,PS2,PC,PS3,PSP
Nitrobike Wii,PS2
Porting levels to several platforms at the same time,Environment,Textures,Level design,Lighting(vertex and dynamic)Normal,diffuse,specular maps
Creating concepts for Casino,Hotels,Futuristic Worlds,Objects and xref placement,exporting levels after outsourcers |
|
|
MADDOC
Boston, Andover,
MA May 2006-March 2007
Prototyping something that looks like S.W.A.T. 5 Xbox360,PC(project closed)
Unreal3/Shaders/Environments/lighting/Spec,Normal,Diffuse
maps
|
 |
| CRYSTAL
DYNAMICS Menlo
Park ,CA April 2005-April 2006
Environment
Artist
TOMB
RAIDER LEGENDS PS2,Xbox360,PS3,PC3D Environment/Texture Artist /Level
design/Lighting/Normal,diffuse,specular maps
cinematic lighting |
 |
Electronic
Arts Los
Angeles Playa Vista, Ca January 2004 - April 2005
3D Artist
MEDAL
OF HONOR PA PC
Environments from original photos
of WW2
Making levels, textures,and models
|
 |
| GSC-GAME
World Kiev,Ukraine December2001
- December 2003
3D Environment/Texture Artist /Level
design/Lighting
S.T.A.L.K.E.R. PC
PRIPYAT and Dead City for STALKER:
lighting,design,textures,mesh |
 |
Bostonanimations
Kiev Ukrain 1999 - Oct. 2001
3D Environment/Texture Artist/Concept
Art
FREELANCER PC (Microsoft)
DARKENED
SKY PC (Simon &Shuster)
BUMPER
WARS PC (Simon &Shuster)
Modeling, Design, and Textures,
3D Levels for the Game
Concept art for towns and interiors
Pencil and than Photoshop drawings |
 |
Artist in Prague 1994-1998 Czech Republic
Water color
|
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